Answer by Sebas
Sure you can. The search function is your friend. See this AnswerIf you combine this with pressing a key, you should be all set. If you want it to be more fancy and smoothly transition between both...
View ArticleAnswer by Jason_DB
You can activate and deactivate cameras if you can get a hold of the object that holds them.//cameraObject is the gameObject which holds the camera cameraObject.camera.active = false; So If you had a...
View ArticleAnswer by Narven
You can use something likepublic Camera backCamera; public Camera topDownCamera;in the update...if (Input.GetKey(KeyCode.Alpha1)) { driverCamera.camera.active = false; topDownCamera.camera.active =...
View ArticleAnswer by Sebas
Sure you can. The search function is your friend. See this AnswerIf you combine this with pressing a key, you should be all set. If you want it to be more fancy and smoothly transition between both...
View ArticleAnswer by Jason_DB
You can activate and deactivate cameras if you can get a hold of the object that holds them.//cameraObject is the gameObject which holds the camera cameraObject.camera.active = false; So If you had a...
View ArticleAnswer by Narven
You can use something likepublic Camera backCamera; public Camera topDownCamera;in the update...if (Input.GetKey(KeyCode.Alpha1)) { driverCamera.camera.active = false; topDownCamera.camera.active =...
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