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Answer by Sebas

Sure you can. The search function is your friend. See this AnswerIf you combine this with pressing a key, you should be all set. If you want it to be more fancy and smoothly transition between both...

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Answer by Jason_DB

You can activate and deactivate cameras if you can get a hold of the object that holds them.//cameraObject is the gameObject which holds the camera cameraObject.camera.active = false; So If you had a...

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Answer by Narven

You can use something likepublic Camera backCamera; public Camera topDownCamera;in the update...if (Input.GetKey(KeyCode.Alpha1)) { driverCamera.camera.active = false; topDownCamera.camera.active =...

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Answer by Sebas

Sure you can. The search function is your friend. See this AnswerIf you combine this with pressing a key, you should be all set. If you want it to be more fancy and smoothly transition between both...

View Article

Answer by Jason_DB

You can activate and deactivate cameras if you can get a hold of the object that holds them.//cameraObject is the gameObject which holds the camera cameraObject.camera.active = false; So If you had a...

View Article


Answer by Narven

You can use something likepublic Camera backCamera; public Camera topDownCamera;in the update...if (Input.GetKey(KeyCode.Alpha1)) { driverCamera.camera.active = false; topDownCamera.camera.active =...

View Article
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